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Shadowfist Tournament Rules
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Shadowfist Tournament Rules, v. 1.1
by Daedalus Entertainment, Inc.
Two strong men face one another across the rubble of a ruined building. A battlefield of broken bodies lies behind them,
witnesses who demand that neither man back down.
"And so, Kar Fai, we finally meet. You have been a determined adversary." Wong Fei Hong adopts a stance of fluid grace as
he speaks.
"Shut up and fight" says Kar Fai, and the battle is on.
The official Shadowfist Tournament Rules which follow are designed to help organizers run fair tournaments with a
minimum of rules and logistic headaches. Our main concern is to provide a basic platform for solving rules questions,
victory tie-breakers, and time limits. We are not providing a standard format for tournament progression, elimination, or
the number of players playing in each round. Our experience is that individual tournament organizers prefer to decide these
questions themselves -- organizers who want help can call our tournament support numbers listed below.
These rules are merely guidelines. Tournament organizers should feel free to use variants of our rules, though we advise
that players be notified of variations beforehand. Daedalus Entertainment, Inc. won't frown on variant tournaments. In fact,
we encourage imaginative variants. Tournaments run with variant rules will still qualify for information and product
support.
Please note that some of the rules that follow, such as the rule against card sleeves, exist only to protect tournament players
from cheating and are not necessary for casual play among friends.
The FAQ (Frequently Asked Questions)
The Shadowfist FAQ is a document that details card errata, rules clarifications, important rulings and answers to common
questions. We strongly recommend that every Shadowfist player read the FAQ. All tournament rulings should be made in
light of the current FAQ. The FAQ is updated periodically and is available on the World Wide Web at HTTP://
www.halcyon.com/rev/faq.html. You can also obtain a copy by sending a SASE to:
Daedalus Entertainment, Inc.
PO Box 880
Mercer Island WA
98040-0880
Sideboards
No sideboards are allowed in Shadowfist tournaments.
Card Sleeves
Card sleeves cannot be used during tournament play.
Proxies
Proxied cards are not allowed in tournament play. The only exception to this rule occurs when a player is eliminated from a
game for extraordinary reasons (see "Forfeiture and Elimination" below). Furthermore, any card that has had its statistics
altered isn't allowed in tournament play even if a signature from one of the game's artists or designers accompanies the
alteration. Autographed cards are fine, but altered cards are out.
Shuffling
All players must shuffle their cards thoroughly at the start of each game. We suggest at least 3 riffle shuffles or a dozen cuts
as a minimum. When players cut an opponent's deck at the beginning of a game, they may cut it multiple times and they
may twist the piles 180 degrees to one another.
Smoked Piles and Toasted Piles
In casual play, we find it convenient to keep the smoked pile face up and the toasted pile face down. But for tournament
play, smoked piles and toasted piles should both be face up and clearly separated to ensure that cards from either pile don't
mix. Players are allowed to look through any player's smoked or toasted pile. Whenever players remove a card from their
smoked pile to return it to their hand, toast it or put in into play, they should show it to their opponents. Likewise,
whenever players discard a card from their hand, they should place it face up on the top of their toasted pile.
The Establishing Shot
As the Shadowfist rules specify, no cards can be played or effects generated during any player's establishing shot (unless cards
explicitly break this rule). However, in certain cases a player eager to play a card at the beginning of an opponent's main shot
will jump the gun and try to play it while an opponent is still drawing or unturning cards. This is clearly illegal. A player's
main shot begins after he or she has drawn cards. For tournament purposes, players must wait five seconds after an
opponent has drawn cards before playing any cards or generating any effects. If the player whose turn it is plays a card,
generates an effect or declares an attack immediately after drawing cards, opponents released from the five second rule and
may respond with their own effects.
Illegal Plays
If a player plays a card or generates an effect that is illegal for any reason, and the mistake is noticed on the same turn, that
player must take that play back. Any Power he or she spent is returned and any cards he or she has played are returned, etc.
For game purposes, the illegal move never happened.
Illegal plays that are only detected on later turns must usually be allowed to pass, unless the players and/or tournament
judges can come to a quick and universally satisfactory resolution of the problem. We recommend that players who make
two illegal plays that go undetected until later turns forfeit the game.
Certain illegal plays are grounds for forfeiture the first time. These are: .
* Having a a card that is not a feng shui site face down in the place of a feng shui site.
* Playing a second copy of a Limited Feng Shui site when you already have one in play.
* Having more than 5 cards with the same name in your deck. The only exceptions to this are cards such as Thunder Knights
that state they are exceptions to the rule. Note that the tournament judges have the right to look at all of a player's cards
before, during or after play.
Players' Hands
Players must keep their hand of cards in plain view at all times. Tucking your cards in your hand or keeping them below the
edge of the table aren't permitted. Furthermore, a player may ask an opponent at any time how many cards the opponent
has in his or her hand. Players who are asked this question must answer truthfully and hold out their hand so that
opponents can count for themselves.
Forfeiture or Elimination
If a player leaves a game or is eliminated from a game for any reason, all cards he or she controls are toasted. Any cards he or
she own that are controlled by other players or in burned-for-victory piles are returned to them. The players who controlled t
hose cards can choose to create proxies for those cards. This is the only circumstance in tournament play where proxies are
allowed. These proxies are toasted if they ever leave play by any means other than being burned for victory.
Time Limits
We leave it to tournament organizers to set a time limit per round. We recommend time limits of 45 minutes for 2 player
games, 1 hour for 3 player games and 1 hour and 15 minutes for 4 player games, but these time limits can be made 10 to 15
minutes shorter. Players should not spend more than 2 minutes taking their turn. Any time spent attacking does not count
towards this time limit.
Running Out of Time
We would prefer that every game of Shadowfist end in a climactic battle, but the reality of tournament play is some games
will have to end prematurely due to time limits. In these cases, use the following criteria to determine the winner. The Tie-
Breaker Criteria are listed in order. In the event of a tie, eliminate the players who scored lower and use the next tie-breaker
on the list to determine the winner.
The Tie-Breaker Criteria
1. Add the number of feng shui sites a player controls to the number of feng shui sites he or she has in his or her burned-for-
victory pile. The player with the highest total wins.
2. Combine the play costs of all cards each player controls (excluding feng shui sites) and combine that with the amount of
Power each player currently has in his or her pool. The player with the highest combined total wins.
3. The player with the highest combined Fighting score amongst characters he or she currently controls wins. (Remember,
unless a character has Guts, damage reduces its Fighting score.)
4. The player with the highest combined Body among Feng Shui sites he or she controls wins.
5. The player with the highest number of cards remaining in his or her deck wins.
Victory
When a player has met the conditions for winning the game he or she must reveal all of his or her face down feng shui sites
to verify that they are feng shui sites.
Convention and Tournament Support
If you're organizing a tournament or convention involving Shadowfist, please give us a call. We're interested in helping
with support material such as flyers, posters and prizes. You can reach us by phone at (206) 232-3040.
Play as You Will
You'll have noted that there are no banned or restricted cards or minimum deck sizes! We hope that situation will
continue. We want everyone who plays in Shadowfist tournaments to have a blast. If a real game-crocking problem
develops down the road, we'll move to correct it. But for now, FIST's only deck construction rule is the rule against playing
with more than five cards with the same name.
Have fun!
[SHADOWFIST]
Shadowfist Webmaster: Eric Lopez lopez@nuc.berkeley.edu